
Software Engineer by trade. Aspiring Game Dev by night.
Building high-availability systems... and hopefully a game or two.
Hi, I'm the human behind Aspekts. I spend my days architecting distributed systems, tweaking AI pipelines, and optimizing React backends (much more boring). But I've always wanted to make games.
This page is my sandbox. It's where I take my experience with complex algorithms and apply them to something a little more... fun. No games yet, but the engine is warming up.
While I build my first game, here is what I've been building in the software world:
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Distributed Task Scheduler
[JAVA / CONCURRENCY] A high-availability job orchestration engine (Quartz-Lite). If I can manage custom thread pools for fault-tolerant execution, I can probably handle a game loop. |
Campus Companion
[NEXT.JS / AI RAG] Winner of the DUCS Quackathon 2025. A chat-based assistant using Retrieval-Augmented Generation. I know how to make code talk. |
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Autonomous EV Pathfinding
[PYTHON / DIJKSTRA / A*] Research project using graph-based routing algorithms. This is basically game AI applied to real-world cars. |
Sendix & QGenie
[FULL STACK SAAS] From AI-powered legal engines to question generation systems. I build complex logic pipelines for a living. |
> MAIN GOAL: Ship first playable prototype. > LEARNING: Translating Java OOP patterns to Game Logic. > STATUS: Experimenting with pixel art styles. > ETA: Soon™
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